Throughout Lecture Pod 2: Process and Context, it covers the fundamental briefing introduction to the concept of context being an important components consider as interactive designers when designing interactives. Alongside this, there are 2 parts into the process; one being the design process overview.
The procedure can be best described, Bill Verplank identifies up to 8 distinct phases that can be seen in the interactive design process below which including the following.
Therefore, based on this theory, it indicates that being interactive designers, we can use many tools and techniques to assist our minds to generate vital and potential solutions. Most processes are very low-tech based processes that started with pencil and paper to help us understand, define and frame the problem. In saying so, it shows that direction and steps in facilitating the missing information about the problem, being solved and achieved. Alongside this process, personas are created to better understand people and conduct task analysis to know what is being done.
As designs progress we need detail, as mentioned above from pen to paper to pixels on screens but the majority of time should be spent with multiple sketches and solving the issues as is. Learning from people with real situations, such a ethnography, surviving and focus groups. To facilitate design ideas and generate decisions, including precedent resource, which is studying existing products, observe people and test prototypes.
Furthermore, as for the context, there are two parts, contexts for or of use. All surrounding questions as to what, how and where the uses are made. Various context of use and for use are due to the different devices and urgencies. Also, personal behaviour based on type of context scenario.
The following questions are to be asked based understanding the needs and wants and the circumstances can we then successful interactions:
- What is the situation?
- Who will be using the device or interface?
- How long will the interface be used?
- Does the experience need to be extremely simple?
- What are the person’s needs and goals?
Therefore, from Lecture 2, I learned the essentials in the fundamental to the concept of context being an important component to consider as interactive designers when designing interactive. Whether its regarding ideas and thoughts, alongside the context towards the project, being a good or bad design.
Lecture Pod 1: Introduction to Interactive Design, covers the basics around what interaction and interactive design is from a broad spectrum.To sum this procedure, it is based on 3 stages, Bill Verplank clarifies this throughout an interview that iconic pioneer of interaction design work is where the interaction designer needs to answer three questions, about how people act, how they feel, and how they understand. This also leads to knowing where an interactive designer sits, in terms of that spectrum of design, its roles and processes.
Clement Mok, expresses his thoughts in saying that its useful in portraying the interactive design that is relative to the other rules via this diagram. This can be seen in the image below. It doesn’t happen as it is without options such as information design, architecture, graphic or interface to clearly indicate the more focused aspects of the profession. Idealistically there are disciplines and practices that certainly contribute to interactive design, enclosing the task in a way so that the contributes all have different approaches.
Furthermore, interactivity is taken from the adjective word interactive, which comes in various meanings. As for ‘What is Interaction Design’, it can be answered in several ways as there are a numerous ways of interaction that happens, throughout our day to day lives as each of them shows different levels of engagement and reactions. According to Sharp, Rodgers and Preece (2002) they state that “interactive design refers to designing interactive products to support people in their everyday and working lives”. It is a phrase that reflects to a specific program that responds to user activity capable of acting or influencing each other.
Gillian Crampton Smith, answers the same question by defining it as “shaping our everyday life through digital artefact for work and for play and for our entertainment”. Smith, also mentions that it requires a mixture and not just have visual and sound but a combination of things that occurs eventually and therefore attracts existing disciplines in making a new form of design, which is therefore interaction design.
Lastly, there are five key designs areas within interaction design contributing to the design of interactive products, such as interactivity, information architecture, time and motion as well as interface.
The concept of experience design, is a primary way of thinking of interactivity that consists of data, information, knowledge and wisdom within producers, consumers, experience, stimulus and understanding. This image can be in the image below.
- Auger, V.(2014, January 8). Bill Verplank Designing Interactions [Video file]. Retrieved February 21, 2017, from https://vimeo.com/83683447.
- Interaction design interdisciplinary fields, [Image] (n.d). Retrieved February 24, 2017, https://kyrusmcreative.wordpress.com/2014/03/11/interaction-design-interactivity-design/.
- Smith, G.(2017, n.d). Design interactions [Video file]. Retrieved February 21, 2017, from http://www.designinginteractions.com/interviews/GillianCramptonSmith.
- The various hats an interaction designer wears, [Image] (2012, March 12). Retrieved February 24, 2017, from https://harnn.wordpress.com.
- Waterson, S.(2016, January). Introduction to interactive design [Video file]. Retrieved February 21, 2017, from https://vimeo.com/176274669.
- Unified field theory of design, [Image] (2001). Retrieved February 24, 2017, from http://nathan.com/thoughts/.