Throughout Lecture Pod 2: Process and Context, it covers the fundamental briefing introduction to the concept of context being an important components consider as interactive designers when designing interactives. Alongside this, there are 2 parts into the process; one being the design process overview.

The procedure can be best described, Bill Verplank identifies up to 8 distinct phases that can be seen in the interactive design process below which including the following.

  • process

Therefore, based on this theory, it indicates that being interactive designers, we can use many tools and techniques to assist our minds to generate vital and potential solutions. Most processes are very low-tech based processes that started with pencil and paper to help us understand, define and frame the problem. In saying so, it shows that direction and steps in facilitating the missing information about the problem, being solved and achieved. Alongside this process, personas are created to better understand people and conduct task analysis to know what is being done.

As designs progress we need detail, as mentioned above from pen to paper to pixels on screens but the majority of time should be spent with multiple sketches and solving the issues as is. Learning from people with real situations, such a ethnography, surviving and focus groups. To facilitate design ideas  and generate decisions, including  precedent resource, which is studying existing products, observe  people and test prototypes.

Furthermore, as for the context, there are two parts, contexts for or of use. All surrounding questions as to what, how and where the uses are made. Various context of use and for use are due to the different devices and urgencies. Also, personal behaviour based on type of context scenario.

The following questions are to be asked based understanding the needs and wants and the circumstances can we then successful interactions:

  • What is the situation?
  • Who will be using the device or interface?
  • How long will the interface be used?
  • Does the experience need to be extremely simple?
  • What are the person’s needs and goals?


Therefore, from Lecture 2, I learned the essentials in the fundamental to the concept of context being an important component to consider as interactive designers when designing interactive. Whether its regarding ideas and thoughts, alongside the context towards the project, being a good or bad design.

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