Throughout Lecture Pod 2: Process and Context, it covers the fundamental briefing introduction to the concept of context being an important components consider as interactive designers when designing interactives. Alongside this, there are 2 parts into the process; one being the design process overview.

The procedure can be best described, Bill Verplank identifies up to 8 distinct phases that can be seen in the interactive design process below which including the following.

  • process

Being interactive designers, we can use a multiple amount of tools and techniques to facilitates our minds to generate those vital and potential solutions.

Having these low-tech based processes really show that direction and steps in facilitating the missing information in forming consensus about that problem, being solved and achieved. Furthermore, as for the context, there are two parts, contexts for or of use. All surrounding questions as to what, how and where the uses are made.

When starting a project, concepts begins with sketching, mind maps, sticky notes etc., which enables us to comprehend, state and frame the problem. Initial visualisation such as diagrams, models and flows, allows us in recognising possible ways of missing information and taking the next suitable steps. The design progress generally requires a bigger amount of detail, using images on the screen.

By choosing the appropriate tools this enables us to design for your audience and their context use. There are various ways of gathering information, allowing us to create concepts and make design decisions for instance: precedent research, observe people, questions on observations and testing out the prototypes.


Therefore, from this lecture I learned the essentials in the fundamental to the concept of context being an important component to consider as interactive designers when designing interactives. in documenting your ideas as well as your thought process that you have taken when developing a project. Also, the context within should enable the audience to understand what your project is about and whether or not the audience is satisfied with the design.


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